World of Okagami-sekai
Skurd Incarnate: Dead Man Walking CR: 23
Large elemental, chaotic evil
Armor Class: 18
Hit Points: 270hp (20d12+140)
Speed:
50 ft
Saving Throws: Str +15, Dex +9, Con +13
Skills: Athletics +15, Perception +8
Damage Resistances: Necrotic, Weapon damage
Condition Immunities: Paralyzed, Petrified, Stunned
Senses: Passive Perception 17
Languages: Understands Common, but cannot speak
Challenge Rating: 23
( 50,000 XP)
Proficiency Bonus: +6
- Skurd Fire: Fire damage ignores resistance and immunity
- Flame Aura: Sheds bright and dim light for 30ft each. Creatures take 7(2d6) fire when they enter, when they hit him with a melee attack, or end their turn in the bright light. Ranged attacks have disadvantage.
- Heat gage: +1 heat gage when a creature takes skurdfire dmg. Cold and radiant dmg subtract equal amounts of heat. Add half of heat gage to skurdfire damage dealt
- Magic Resistance: The skurd fire even burns magic. Advantage on saves vs magic.
- Instant Movement: 12/day
Actions
Multiattack: 3 Burning Attacks
- Burning Attack: +17 to hit, 15ft reach, 29(2d8+20) bludgeoning, 7(2d6) fire, and 7(2d6) necrotic
- Hells Flame Roar: Spend all Heat points. 60ft radius, 1d4 fire and 1d4 necrotic for each point used. Con save for half damage and +3 to hit and damage for 1 rd. Dc=8+heat used
Bonus Actions
Suppress flames: Turn off Flame Aura until the start of your next turn. Gain 10 heat points.
Reactions
Mana Burn: Negate one spell activation or effect. Uses heat points equal to twice the spell level.
Legendary Actions
1 LA/ opponent
- Attack
- Recharge(2): regain reaction
- Flare: Creatures within the flame aura take 1d6 fire
The eternally burning remains of a dishonored warrior, whose soul is bound to eternal service of a higher power.