Homebrew
Rifle. Ranged Weapon Attack: +4 to hit, range 80/240ft, one target. Hit: 7 (1d10+2) piercing damage. Ammunition, Two Handed, Reload (5)
Shortsword. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 5 (1d6+2) piercing damage.
Smoke Grenade. The guard throws a smoke grenade up to 60ft. One round after it lands, the grenade emits a cloud of smoke that creates a heavily obscured area in a 20ft radius. A moderate wind (10-20 mph) disperses the cloud in four rounds, a strong wind (>20 mph) disperses it in one round. The guard can use this ability twice before needing to restock.