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Merrun the Remorseful

Medium humanoid, neutral
Armor Class: 10
Hit Points: 22 5d8
Speed: 30 ft

STR

10 +0

DEX

10 +0

CON

10 +0

INT

10 +0

WIS

10 +0

CHA

10 +0

Senses: Passive Perception 10
Languages: Barovian, Common
Proficiency Bonus: 2

Actions

Unarmed Strike. Melee Weapon Attack: d20+2 to hit, reach 5 ft., one target. Hit: 0 bludgeoning damage.

Children of Blood (1/Day). Merrun magically calls 3d6 Imps. While outdoors, Merrun can call 2d4 Hellwasps instead. The called creatures arrive in 1d4 rounds, acting as allies of Merrun and obeying her spoken commands. The creatures remain for 1 hour, until Merrun dies, or until Merrun dismisses them as a bonus action.


Created by

Joshy Shadow.

Statblock Type

Monster

Link/Embed