Unarmed Strike. Melee Weapon Attack: d20+2 to hit, reach 5 ft., one target. Hit: 0 bludgeoning damage.
Children of Blood (1/Day). Merrun magically calls 3d6 Imps. While outdoors, Merrun can call 2d4 Hellwasps instead. The called creatures arrive in 1d4 rounds, acting as allies of Merrun and obeying her spoken commands. The creatures remain for 1 hour, until Merrun dies, or until Merrun dismisses them as a bonus action.