Homebrew
Power of The Spore. The goblin can regenerate 1d4 health as an action once per turn. Self Destruct. When this creature dies, it creates a sporous cloud in a 5ft radius. Each creature inside the cloud must make a constitution saving throw with a DC of 10. On success, infection is avoided. On failed save, creature becomes infected by the Spore.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d4) piercing damage. Upon hit, target must make constitution saving throw. On success, infection is avoided. On failed save, creature becomes infected by the Spore. Claws. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 4 (1d6) slashing damage. Upon hit, target must make constitution saving throw. On success, infection is avoided. On failed save, creature becomes infected by the Spore.
Call of The Spore. Once per day, the Hivemind can focus all their spore-infected fighting creatures to one target.
These creatures normally fight in numbers. Their goals are to infect as many as they can.
Found inside The Primevil Dark, unless directed to leave by Hivemind.