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CR 1

Guard of the Engleher Watch

Warrior 2 LN M Humanoid, Human
Initiative: 1 Senses: Perception +4

Defense

AC: AC 17, touch 11, flat-footed 16 (+5 armor, +1 Dex, +1 shield)
HP: 15 2d10+4
Fortitude: +5 Reflex: +1 Will: +2

Offense

Speed: 30 ft. (20 ft. with armor)
Melee: masterwork longsword +5 DMG
Ranged: masterwork light crossbow +4 DMG
Special Attacks: During Combat When it comes to catching criminals, the guards will go out of their way to try to take in their quarry alive, favoring disarming tactics. If the criminal is especially dangerous, though, they won’t hesitate to use lethal force.
Space: 5 ft Reach: 5ft

Statistics

Str 14, Dex 12, Con 14, Int 13, Wis 14, Cha 8
Base Attack: 5ft CMB: +4 CMD: 15
Feats: Combat Expertise, Improved Disarm
Skills: Diplomacy +1, Knowledge (local) +3, Perception +4, Sense Motive +4
Languages: Common, Dwarfish

Ecology

Treasure: masterwork light crossbow with 20 bolts, masterwork longsword, masterwork scalemail, buckler

Created by

JMTyranny.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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