Squirrel, Shining Grey CR: 4
Small beast, none
Armor Class: 16 (Static armor)
Hit Points: 44hp (8d6+16)
Speed:
40 ft
, climb: 30 ft
Saving Throws: Dex +6, Wis +5
Skills: Perception +5, Stealth +6
Damage Resistances: Lightning; Bludgeoning and Piercing damage
Senses: Passive Perception 15
Languages: None
Challenge Rating: 4
( 1,100 XP)
Proficiency Bonus: +2
- Static Armor: Creatures that hit this squirrel with a melee attack cannot take reactions until the start of their next turn. If you are resistant or immune to lightning damage, you are immune to this effect.
- Leap: The squirrel can leap up to 30ft
- Violent landing: The squirrel can use distance fallen for a charging attack. Every 10ft adds 1d6 dmg
Actions
Multiattack: 2 Bite or 2 Needle Shock attacks, one of which can be Discharge
- Bite: Melee, +6, 7(1d6+4) piercing and 7(2d6) lightning
- Needle Shock: 60ft range, +6, 18(4d6+4) lightning.
- Discharge (recharge 4-6): 30ft radius, medium and larger creatures take 28(8d6) lightning and can only use an action(one attack) or bonus action on their turn. DC 12 Con save for half damage and no other effect. You can retry this save at the end of each of your turns.
Bonus Actions
Charged crowd: Allies within 30ft gain +2 to hit and damage on their next attack.
A squirrel the size of a medium dog, it's grey coat sparkles under the moonlight. It leads groups of gray squirrels using static energy to direct the clutch. Very few of these are born among the gray squirrel populations.
Suggested Environments
Forest, swamp