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Steel Defender (Iron Claw) CR: 2

Medium ,
Armor Class: 15
Hit Points: 21
Speed: 40 ft

STR

14 +2

DEX

12 +1

CON

14 +2

INT

4 -3

WIS

10 +0

CHA

6 -2

Saving Throws: Dex +3, Con +4
Skills: Vigilant. The defender can’t be surprised.
Damage Immunities: Poison
Condition Immunities: Charmed, Exhaustion, Poisoned
Senses: darkvision 60 ft., passive Perception 14
Challenge Rating: 2

Actions

Force-Empowered Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + 2 force damage.   Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + 2 hit points to itself or to one construct or object within 5 feet of it.

Reactions

Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.


Created by

ClockWorkCleo.

Statblock Type

Monster

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