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Unwald Rottennail CR: 5

Small humanoid (forest gnome), neutral evil
Armor Class: 17 (Half Plate Armor)
Hit Points: 41 (9d6 + 9)
Speed: 25 ft

STR

8 -1

DEX

16 +3

CON

12 +1

INT

18 +4

WIS

15 +2

CHA

10 +0

Saving Throws: Intelligence +7, Wisdom +5
Skills: Arcana +7, History +7, Medicine +5, Religion +7
Senses: Darkvision 60', Passive Perception 12
Languages: Common, Gnomish
Challenge Rating: 5 ( 1800 XP)
Proficiency Bonus: +3

Spellcasting. The gnome is an 8th-level spellcaster with Intelligence as his spellcasting ability (spell save DC 15, spell attack bonus +7). The gnome has the following Cleric & Wizard spells prepared:

  • Cantrips (at will): Blade Ward, Chill Touch, Guidance, Guiding Bolt, Infestation, Mending, Mind Sliver, Minor Illusion, Spare the Dying, Thaumaturgy, Toll the Dead
  • 1st-Level (4/Day): Absorb Elements*, Alarm (R), Bane, Ceremony* (R), Detect Magic (R), False Life, Healing Word, Identify (R), Mage Armor*, Magic Missle, Protection from Evil & Good*, Ray of Sickness, Shield*, Snare*
  • 2nd-Level (3/Day): Arcane Lock*, Augury (R), Blindness/Deafness, Magic Mouth (R), Ray of Enfeeblement, Spiritual Weapon, Tasha's Mind Whip
  • 3rd-Level (3/Day): -
  • 4th-Level (2/Day): -


Arcane Recovery (1/Day). As part of a short rest, the gnome can recover an expended 2nd-level spell slot or two 1st-level spell slots.

Arcane Ward (1/Day). When the gnome casts an abjuration spell of 1st-level or higher, he can simultaneously use a strand of the spell's magic to create a magical ward on him that lasts until he finishes a long rest. The ward grants 8 temporary hit points.

Whenever the gnome casts an abjuration spell of 1st level or higher, the ward regains a number of temporary hit points equal to twice the level of the spell. Even after the ward has 0 hit points, its magic remains & the temporary hit points will recharge for the feature's duration.

Channel Divinity: Touch of Death (1/Day). The gnome can destroy another creature's life force by touch. When he hits a creature with a melee attack, the gnome can use Channel Divinity to deal an extra 13 necrotic damage to the target.

Gnome Cunning. The gnome has advantage on all Intelligence, Wisdom, & Charisma saving throws against magic.

Reaper. Whenever the gnome casts a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range & within 5' of each other.

Speak with Small Beasts. Through sounds & gestures, the gnome can communicate simple ideas with Small or smaller beasts.

Actions

Shortsword (+1). Melee Weapon Attack: +7 to hit, 5' reach, one target. Hit: 7 (1d6 + 4) piercing damage.


Created by

Baron_Imperious2.

Statblock Type

Monster

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