I MADE IT THE FUCK UP (That's a lie, it's based on Vi's UwU
Voidstalker CR: 9
Large aberration, neutral evil
Armor Class: 18
Hit Points: 84 [15d10+2]
Speed:
40 ft
, climb: 30 ft
Saving Throws: Dex +9, Con +6, Wis +5
Damage Vulnerabilities: Force
Damage Resistances: Nonmagical BPS
Damage Immunities: Psychic
Condition Immunities: Charmed, Frightened
Senses: Darkvision 120 ft., Blindsight 60 ft.
Languages: Abyssal, Common, Vox'ia
Challenge Rating: 9
Proficiency Bonus: 4
Isolated Prey:
All melee attacks made against a target creature with no allies within 10 ft. of it deal an additional 2d6 psychic damage.
Apex of Fear:
If this creature successfully performs its Tenebrous Metamorphosis legendary action, it gains the following features:
- All melee attacks made against frightened creatures are at advantage.
- It gains immunity to nonmagical BPS and the last 3 damage types resisted via Fleshwarp.
- It may perform it's Reaper's Bite attack as part of its Multiattack.
- It loses its Shadowmeld and Fleshwarp feature and gains the Ethereal Jaunt feature.
- Render Null may be heard in the same position from both the Ethereal & Material Plane.
Actions
Multiattack:
This creature can make 2 claw attacks.
Claw:
10 ft., +9 to hit, 2d6 slashing damage and the target is grappled.
Reaper's Bite (Apex):
5 ft., +9 to hit, 2d8 piercing damage and the target may make a DC 15 Wisdom saving throw. If the creature is frightened, it automatically fails this saving throw. On a failure, the creature cannot regain hit points until the end of the creature's next turn.
Bonus Actions
Shadowmeld:
The creature liquefies into a shadowy, tar-like substance. While in this form, the creature retains its movement, but cannot talk or make attacks. In addition, it can move through a space 1 inch wide without squeezing and is considered invisible while within darkness. The creature returns to its regular form at the end of its turn.
Ethereal Jaunt (Apex):
The creature can magically shift from the Material Plane to the Ethereal Plane, and vice versa.
Reactions
Fleshwarp:
When this creature takes damage from a magical attack or effect, it may gain resistance to this damage type until the end of its next turn.
Legendary Actions
Render Null:
The creature lets out a psyche-rending screech, causing anyone within 60 feet or within darkness who can hear the target to make a DC 15 Intelligence saving throw to take 2d6 Psychic damage and is frightened for 1 minute. The creature may repeat this save until the end of its next turn.
Tenebrous Metamorphosis:
When this creature reaches half its maximum hit points, it may immediately move up to its full movement and take the Hide action as a free action, liquefying its exterior into a hardened, onyx shell. While in this state, it cannot move, take actions, and is considered behind 1/2 cover. It may also perform the
Shadowmeld ability as a free action, but it cannot use
Tenebrous Metamorphosis until the start of its next turn.