Adventures delve into dungeons deep and venture into forests dark, relying on their skills, companions, and fate in their search of fame and coin. In doing so they often change their lot in life and become the thing of legends. You are no adventurer, at least, not yet. You a but a lowly commoner with aspirations for something greater; whether that be to earn enough coin to retire and live comfortably, gain a noble title, or become a legend. The only surefire way, besides being born a lucky bastard, to do any of these things is to become and adventurer. So sharpen that stick, grab that bag, and kiss your loved ones goodbye. You're headed off to a dungeon, to try your luck and make a name for yourself or die trying.
All stats are 10(+0) plus racial modifiers. Skills and other proficiency can be learned from a class trainer, assuming you have the coin and the time.
Any equipment from your background, plus a backpack and one simple weapon
None to start
examples of backgrounds that can be chosen and can give additional ability score improvements and the like
Level | XP | Proficiency Mod | Abilities |
---|---|---|---|
1 | - | +1 | simple weapons, one tool set |
2 | - | +1 | +1 to an ability score |
3 | - | +1 | hit point improvement and +1 hit die |
4 | - | +2 | +1 to an ability score |
5 | - | +2 | hit point improvement and +1 hit die |