Kitsune, Six Tailed CR: 9
Large fey, any chaotic
Armor Class: 19
Hit Points: 189 (18d10+90)
Speed:
40 ft
Saving Throws: Dexterity +10, Intelligence +10, Charisma +11
Skills: Deception +15, Insight +9, Perception +9, Persuasion +11, Sleight of Hand +14, Stealth +14
Damage Resistances: Nonmagical piercing, bludgeoning, and slashing
Damage Immunities: Fire
Senses: Blindsight 20ft as long as they can hear or smell, Passive Perception 19
Languages: Common, Sylvan, and Draconic
Challenge Rating: 9
( 5,000 XP)
Proficiency Bonus: +4
Innate spellcasting: CHA, DC 19, +11
Kitsune learn leveled spells inherently based on their number of tails, which they can cast once a day without components for each spell as if using a spell slot equal to their number of tails(e.g. 5 tailed Kitsune casts fireball for 10d6 fire as opposed to a 3 tailed kitsune who can only cast fireball for 8d6)
At will: Dancing lights, Minor illusion
1/day: Burning hands(8d6 fire), Silent image, Scorching ray(7 rays, 2d6 fire each), Phantasmal force, Fireball(11d6 fire), Mirror image, Wall of Fire(7d8 fire), Greater Invisibility, Modify Memory, Teleport Circle(To their personal lair and Kitsune Village), Otto's irresistible dance, Sunbeam(6d8 radiant and blind)
Keen Hearing and Smell: Advantage on perception checks that rely on hearing or smell
Magic attacks: The Kitsune's attacks are magical
Change Shape(Polymorph self into one of 3 predetermined forms at will: True kitsune form, mundane fox AC:16 HP:45, or human form AC:16 HP:57)
Actions
Multi-attack: Claw, Bite, Tail slap
Claw:+9 to hit, 5ft range, 2d6+5 slashing
Bite: +9 to hit, 5ft range, 2d8+5 piercing
Tail slap: +9 to hit, Range 10ft targeting up to 6 creatures within 5ft of each other, each tail deals 2d6 bludgeoning
A fox the size of a carriage, with six great tails that dance behind it.