Blood Drain. As a bonus action, the spider can command its webs to burrow into their victims' flesh. When it does, each creature restrained by one of the spider's blood webs loses 6 (1d6+3) hit points due to blood loss, and the spider gains temporary hit points equal to the total damage dealt
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage and 5 (2d4) poison damage. Blood Web (Recharge 5-6). Ranged Weapon Attack: +5 to hit, range 10/40 ft., Hit: The target is restrained. As an action, the restrained target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)