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Homebrew

Eternal Librarian CR: 12

Large construct, neutral
Armor Class: 18 (natural armor)
Hit Points: 200 16d10+112
Speed: 6 fr , climb: 6 fr

STR

18 +4

DEX

14 +2

CON

24 +7

INT

20 +5

WIS

18 +4

CHA

12 +1

Skills: History +13, Investigation +13, Arcana +13, Religion +13, Perception +10
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Poison, Psychic, Necrotic
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses: darkvision 24 sq., passive Perception 20
Languages: All
Challenge Rating: 12 ( 8400 XP)
Proficiency Bonus: +4

The librarian is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). It has the following wizard spells prepared:  


Knowledgeable. The librarian has advantage on Intelligence (History) checks and can recall any information it has read with perfect accuracy.   Library Guardian. The librarian can sense if a book or scroll has been taken from the library without permission and can track the item within a range of 2 kilometers.   Organize and Retrieve. As a bonus action, the librarian can retrieve any book or scroll from the library within 6 seconds, provided it knows its location.   Magic Resistance. The librarian has advantage on saving throws against spells and other magical effects.   Protective Aura. The librarian can emit a protective aura in a 6-square radius. All allies within this radius gain a +2 bonus to AC and saving throws. The librarian must concentrate (as if concentrating on a spell) to maintain this aura.

Actions

Multiattack. The librarian makes three melee attacks or two ranged attacks.   Force Slam. Melee Weapon Attack: +9 to hit, reach 2 sq., one target. Hit: 15 ( 2d8+6 ) force damage.   Arcane Bolt. Ranged Spell Attack: +10 to hit, range 24 sq., one target. Hit: 18 ( 4d6+4 ) force damage.   Arcane Wave (Recharge 1d6>=5 ). The librarian releases a wave of arcane energy. Each creature in a 6-square cone must make a DC 18 Dexterity saving throw, taking 45 ( 10d8 ) force damage on a failed save, or half as much damage on a successful one.

Reactions

Shield (1st Level Slot). An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.   Counterspell (3rd Level Slot). You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

Legendary Actions

The Eternal Librarian can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The automaton regains spent legendary actions at the start of its turn.   Detect. The librarian makes a Wisdom (Perception) check.   Retrieve (Costs 2 Actions). The librarian can use its Organize and Retrieve ability.   Arcane Shield (Costs 3 Actions). The librarian casts Shield, increasing its AC by 5 until the start of its next turn.

The Eternal Librarian is a towering, intricately designed construct made from a blend of enchanted metals and precious stones. Its eyes glow with a powerful, steady light, and its movements are precise and purposeful. Designed to protect and manage vast archives, it possesses extensive knowledge and formidable magical abilities to both assist researchers and defend the library's contents from any threat.

Created by

SoulLink.

Statblock Type

Monster

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