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MM pg. 338

Swarm Of Centipedes CR: 1/2

Medium swarm of tiny beasts, -
Armor Class: 12
Hit Points: 22 (5d8) 5d8
Speed: 20 ft , climb: 20 ft

STR

3 -4

DEX

13 +1

CON

10 +0

INT

1 -5

WIS

7 -2

CHA

1 -5

Damage Resistances: Bludgeoning, piercing, slashing
Condition Immunities: Charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses: Blindsight 10 ft., passive Perception 8
Languages: -
Challenge Rating: 1/2 ( 100 XP)

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.

Actions

Bites. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.

A creature reduced to 0 hit points by a swarm of centipedes is stable but poisoned for 1 hour, even after regaining hit points, and paralyzed while poisoned in this way.

The Nature of Swarms

The swarms presented here aren't ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. A vampire can summon swarms of bats and rats from the darkest corners of the night, while the very presence of a mummy lord can cause scarab beetles to boil up from the sand-filled depths of its tomb. A hag might have the power to turn swarms of ravens against her enemies, while a yuan-ti abomination might have swarms of poisonous snakes slithering in its wake. Even druids can't charm these swarms, and their aggressiveness is borderline unnatural.

Suggested Environments

Desert, Forest, Grassland, Hill, Swamp, Underdark, Urban


Created by

DEAD-I Pro.

Statblock Type

Monster

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