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Homebrew

Alqurun

The Alqurun (al-COO-rune, "horned hare" in Dwarvish) are an extremely rare evolutionary change from the more common Harengon species found in many areas of Ostelliach. As uncommon as to be a myth to many, the Alqurun are found natively in only two places: the lightning plains of Burazaich, and the insular southern isle of Pascal's Omen. An Alqurun is actually the offspring of Harengon created (usually accidentally) through accident: the exposure of the mother to a lightning strike that does not kill her. The occurence of such creatures in Pascal's Omen, then, is especially curious as the island is known for its serene weather, a far cry from the lightning storms of Burazaich. (An Alqurun can produce more Alqurun without the calamitous intervention of lightning, though the chance is very low unless mating with one of their own kind and almost impossible if the other partner is not at least a Harengon).
ability score increase: +2 to either Wisdom, Dexterity, or +1 to each
age: Up to 150 years
alignment: Fae ancestry and a trickster bent tend to lead toward Chaotic alignments.
Size: Medium
speed: 35 ft.
Languages: Common, Sylvan
race features:
  • Proficiencies. Acrobatics, Nature, Perception.

  • Hare-Trigger. You can add your proficiency bonus to your initiative rolls.
  • Jumping Fool. When you fail an Acrobatics check, you can use your Reaction to reroll the check. You must use the new roll.
  • Ability increase. Decide either +2 in Dexterity, +1 in Wisdom and +1 in Dexterity, or +2 in Wisdom.
  • Antler Charge. At a minimum distance of 10ft you can use your head and antlers to make an unarmed attack by rushing in a straight path at your target. On hit, deal piercing damage equal to 1d6 + your Strength modifier. You are proficient with your antlers and they are considered a natural weapon. This damage increases as your character levels up, signifying maturation and larger/sharper horns over time: Lvl 4 (2d6), Lvl 7 (3d6), Lvl 10 (4d6), Lvl 13 (5d6), Lvl 16 (6d6), and Lvl 20 (6d8).
  • Lucky Foot. Your fae ancestry lends you a bit of luck. Once per short rest, reroll a 1 on an attack, ability check, or saving throw.
  • Skittish. You have disadvantage on saving throws against Fear.
  • Lightning Aligned. You have resistance to Lightning damage. However, you have disadvantage on Dexterity saving throws against Lightning damage.
  • Mimic. You can mimic natural sounds you've heard, such as animal calls, thunder, or the creak of a branch. You have advantage on Charisma (Deception) checks when using this ability.
Alqurun resemble traditional Harrengon in most ways, aside from the very noticeable antler-like horns growing from their heads. These horns start small, often emerging around toddler or young child age as tiny nubs (meaning a family doesn't usually know they have an Alqurun in their brood at birth) and grow throughout the life of the Alqurun. Thus, the oldest of the sub-species are easily recognizable by resplendent antlers sprawling out and often adorned with jewelry or decor.   Alqurun have the same lifespan as a Harrengon or slightly longer owing to the Fae-touched nature of their magical origins. They are known as something of a lightningrod, being more likely to be struck by lightning but also more resistant to the effects. (Most Alqurun have been struck by lightning at least a few times by the time they reach maturity.) They are also known for an ability to mimic sounds, usually attributed again to a Fae-like nature of instinctual trickery.   In Harrengon society, Alqurun may be seen as an omen or portent, a spiritual advisor, a sign of good or bad luck, depending on how rare the sub-species is to the specific community. (In Pascal's Omen and around Burazaich, they are more common and thus are akin to your slightly odd neighbor, whereas in wider Ostelliach many people may have never heard of an Alqurun, let alone seen one.) There's no real data to prove or disprove this, but it's general Harrengon folklore that an Alqurun is going to be more flighty, unpredictable, strange, and magically-inclined.

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beebidon.

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