Muramasa, Oni Samurai CR: 20
Large fiend, chaotic evil
Armor Class: 22 (+2 Samurai Armor and +2 Sode)
Hit Points: 235hp (21d10+105)
Speed:
30 ft
, fly: 30 ft
Saving Throws: Str +12, Dex +6, Con +11, Wis +7, Cha +10
Skills: Athletics +12, Arcana +8, Deception +10, Perception +7
Damage Resistances: Fire; Weapon DR 5
Senses: Blindsight 10ft, Darkvision 60ft, Passive Perception 17
Languages: Common, Abyssal, Giant
Challenge Rating: 20
( 25,000 XP)
Proficiency Bonus: +6
Innate Spellcasting: Cha (DC 18)
At will: Darkness, Invisibility
1/day: Charm person, cond of cold, gaseous form, sleep
- Regeneration 20hp
- 2nd Stage Transcendence
- Another Attack
- Great Weapon Fighting, Blind Fighting
- Iai: 6/rest, Fire Style, Flame Style, Eruption, Water Style
- Restraint: DC 19 con save vs unconscious, attack becomes a crit if successful.
Actions
Multiattack: 3 weapon Attacks, one of which can be Sunder, and 1 Iai
- Muramasa Blade: +14 to hit, 18-20 Crit, 5ft reach, 21(2d12+8) slashing and up to 21(6d6) necrotic recoil dice.
- Flame Draw Iai: Muramasa attack w/ advantage and +9(2d8) dmg on a hit and damages a second target w/in 5ft on a hit. Also move up to 15 w/o provoking opportunity attacks and apply the attack roll on up to 6 creatures in range during that move.
- Eruption Iai: 30ft cube, 5d8 fire, no save
Sunder(5/day): 60ft radius from self, 44(8d10) force damage, ignoring resistance and immunity, 50% chance to banish extra planar creatures.
Bonus Actions
Fighting Spirit: 3/rest (30ft radius, 4d8 psychic damage, DC 19 Con save vs 1rd stun), advantage on all saves while active
- Offensive Spirit: +6 weapon dmg
- Defensive Spirit: 1d10+18 temp hp
- Mark of Honor
Sheathed Strike: Iai that puts weapon away
Reactions
Reduce melee damage received by 1d10+24, and if the damage would be reduced to 0, do an Iai.