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Homebrew

Lamplighter Sharpshooter CR: 2

Medium humanoid (human), lawful good
Armor Class: 14 (Studded Leather)
Hit Points: 27 (5d8 + 5)
Speed: 30 ft

STR

11 +0

DEX

14 +2

CON

12 +1

INT

10 +0

WIS

14 +2

CHA

10 +0

Saving Throws: Dexterity +4
Skills: Investigation +2, Perception +4
Senses: Passive Perception 14
Languages: Common
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2

Gunner. The Lamplighter has a quick hand & keen eye when employing firearms, granting it the following benefits:

  • It ignores the loading property of firearms.
  • Being within 5' of a hostile creature doesn't impose disadvantage on its ranged attack rolls.

Actions

Shortsword. Weapon Melee Attack: +4 to hit, reach 5', one target. Hit: 5 (1d6 + 2) piercing damage.

Musket. Ranged Weapon Attack: +4 to hit, range 120'/480', reload 1, misfire 2, one target. Hit: 8 (1d12 + 2) piercing damage.

Bonus Actions

Steady Aim. The Lamplighter prepares themselves, giving them advantage on their next attack roll on the current turn. It can only use this feature if it hasn't moved during this turn, & after the Lamplighter's speed is 0 until the end of the current turn.

Whistle. The Lamplighter blows a series of shrill notes, alerting any nearby Lamplighters to potential danger. This summons 2 (1d4) lamplighter constables that will make their way to the whistleblower by the most convenient route. This will usually take 3 (1d6) rounds of combat for the reinforcements to arrive, but this is entirely at the DM's discretion.

Suggested Environments

Urban


Created by

Baron_Imperious2.

Statblock Type

Monster

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