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Homebrew

Hill Giant Shade CR: 6

Large undead, chaotic evil
Armor Class: 13 (natural armor)
Hit Points: 85 10d10+30
Speed: 8 sq.

STR

21 +5

DEX

8 -1

CON

16 +3

INT

6 -2

WIS

10 +0

CHA

7 -2

Skills: Perception +3, Stealth +2, Athletics +8
Damage Resistances: Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned
Senses: Darkvision 12 sq., passive Perception 12
Languages: Ashvattan, Aurelian
Challenge Rating: 6 ( 1800 XP)
Proficiency Bonus: +3

Undead Fortitude. If damage reduces the Hill Giant Shade to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the giant drops to 1 hit point instead.   Shadow Stealth. While in dim light or darkness, the Hill Giant Shade can take the Hide action as a bonus action.   Darkness (1/day). The Hill Giant Shade summons the darkness of the shadowfell around it. A 3-square radius cylinder with the height of the hill giant around the hill giant is covered by magical darkness for 1 minute. The giant can see through this darkness with its vision.

Actions

Multiattack. The Hill Giant Shade makes two attacks with its Greatclub.   Greatclub. Melee Weapon Attack: +8 to hit, reach 2 sq., one target. Hit: 18 ( 3d8+5 ) bludgeoning damage and the target has to make a Strength saving throw DC 12 or be knocked prone.   Shadow Bolt (Recharge 1d6>=5) .) Ranged Spell Attack: +8 to hit, range 12 sq., one target. Hit: 27 ( 6d8 ) necrotic damage.

Bonus Actions

Necrotic Stomp. Melee Weapon Attack: +8 to hit, reach 1 sq., one prone creature. Hit: 22 ( 3d10+5 ) necrotic damage.

Legendary Actions

The hill giant shade can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The hill giant shade regains spent legendary actions at the start of its turn.  

  • Dash. The hill giant shade moves up to its movements speed.
  • Attack. The hill giant shade makes a greatclub attack.
  • Necrotic Howl (Costs 2 Actions): The hill giant shade lets out a powerful howl that affects all creatures within 6 squares of it. Any affected creature has to make a Constitution saving throw (DC 12) or suffer 2d6 necrotic damage and be deafened. On a successful save the creature takes half damage.

Suggested Environments

Shadowfell


Created by

SoulLink.

Statblock Type

Monster

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