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Alakazam CR: 7

Medium celestial , chaotic neutral
Armor Class: 16 (Natural Armour)
Hit Points:
Speed: 40 ft , can hover

STR

10 +0

DEX

18 +4

CON

16 +3

INT

20 +5

WIS

16 +3

CHA

14 +2

Saving Throws: INT +9, WIS +7
Skills: Arcana +9, Perception +7, Insight +7
Damage Resistances: Psychic
Condition Immunities: Charmed
Senses: Truesight 30 ft., Darkvision 60 ft., Passive Perception 17
Languages: Telepathy 120 ft.
Challenge Rating: 7 ( 2900 XP)

Innate Spellcasting (Psionics) Alakazam's innate spellcasting ability is Intelligence (spell save DC 17). Alakazam can innately cast the following spells, requiring no material components

At will: Mage Hand, Minor Illusion, Detect Magic, Shield

1/day: Teleport (self only, up to 300 feet), Dominate Person, Synaptic Static

3/day: Detect Thoughts, Misty Step, Telekinesis, Mirror Image


Mind Over Matter Alakazam can manipulate medium-sized objects within 60 feet using its mind as if it were using its hands. It can perform tasks such as wielding weapons, writing, or even using tools telekinetically.   Psionic Mastery Alakazam can maintain concentration on up to two spells simultaneously. If it takes damage, it must make a separate concentration check for each spell.

Actions

Psychic: Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 2d10+5 psychic damage, and the target must succeed on a DC 17 Intelligence saving throw or have disadvantage on Intelligence, Wisdom, and Charisma saving throws until the end of Alakazam's next turn. Mind Slash: Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 2d6+5 psychic damage.

Bonus Actions

Psionic Shield: Alakazam can cast Shield as a bonus action.

Reactions

Blink Step: When Alakazam is targeted by an attack, it can use its reaction to teleport up to 60 feet to an unoccupied space it can see, causing the attack to miss.

Level 11:
  • HP: +10 (120 total)
  • Spellcasting: Gains 1/day use of Greater Invisibility.
  • Level 12:
  • HP: +10 (130 total)
  • Ability Score Improvement: Intelligence +2 (INT 22).
  • Level 13:
  • HP: +10 (140 total)
  • Spellcasting: Synaptic Static becomes 2/day.
  • Level 14:
  • HP: +10 (150 total)
  • Ability Score Improvement: Dexterity +2 (DEX 20).

  • Created by

    PreferredNerd.

    Statblock Type

    Monster

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