Spellcasting. Drawing on the divine essence of nature itself, Phithana can cast spells to shape that essence to her will. To cast a druid spells, she must expend a slot of the spell's level or higher. She regains all expended spell slots when she finishes a long rest. She prepares the list of druid spells that are available for her to cast, choosing from the druid spell list. When she does so, she chooses a number of druid spells equal to her Wisdom modifier + her Druid level (minimum of one spell) = 6. The spells must be of a level for which she has spell slots. Spellcasting Ability. Wisdom is Phithana's spellcasting ability for her druid spells, since her magic draws upon her devotion and attunement to nature. She uses her Wisdom whenever a spell refers to her spellcasting ability. In addition, she use her Wisdom modifier when setting the saving throw DC for a druid spell she cast and when making an attack roll with one. Spell save DC = 8 + her proficiency bonus + her Wisdom modifier = 13 Spell attack modifier = her proficiency bonus + her Wisdom modifier = +5 Cantrips. Primal Savagery, Mending, Druidcraft, Message 1st (4). Detect Magic, Detect Poison and Disease, Goodberry, Purify Food and Drink 2nd (2). Beast Sense, Healing Spirit, Invisibility, Pass Without Trace
Hybrid Form. When Phithana Yidrerol enters this form she gains a number of tempory hit points equals to a number of d8s equal to her consitution modifier. Once used this ability can be used until she completes a short rest. Keen Sight and Smell. Phithana has advantage on Wisdom (Perception) checks that rely on sight or smell. Pack Tactics. Phithana has advantage on an attack roll against a creature if at least one of her allies is within 5 feet of the creature and the ally isn't incapacitated. Fey Ancestry. Phithana has advantage on saving throws against being charmed, and magic can't put you to sleep. Trance. Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance." While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, she gains the same benefit a human would from 8 hours of sleep. Natural Recovery. Phithana can regain some of her magical energy by sitting in meditation and communing with nature. During a short rest, she chooses expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half her druid level (rounded up) = 4, and none of the slots can be 6th level or higher. She can't use this feature again until she finishes a long rest. Shapechanger. Phithana Yidrerol can use her action to polymorph into a vulture-humanoid hybrid or into a vulture, or back into her true form, which is humanoid. Her hitpoints are maintained between forms. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Beak. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werevulture lycanthropy. Wild Shape. Phithana can use her action to magically assume the shape of a beast that she has seen before. She can use this feature twice. She regains expended uses when you finish a short or long rest. Her druid level determines the beasts she can transform into, she can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. She can stay in a beast shape for 1 hour. She then reverts to her normal form unless she expends another use of this feature. She can revert to your normal form earlier by using a bonus action on her turn. She automatically reverts if she falls unconscious, drops to 0 hit points, or dies. While she is transformed, the following rules apply: