Spellcasting. The Unicorn Mage is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks).
Horn Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 3 piercing damage. Hoof Strike. Melee Weapon attack +5 to hit, reach 5ft., one target. Hit: 1d6 + 3 bludgeoning damage Telekinetic Strike. The Unicorn Mage can use its telekinesis to attack with a nearby weapon, adding its Intelligence modifier to attack rolls. Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: Damage based on the weapon. Fire Bolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 1d10 fire damage.
Arcane Shield (2 uses). When the Unicorn Mage is hit by an attack, it can cast Shield as a reaction to gain +2 AC until the start of its next turn. After using this feature twice, it cannot use it again until it finishes a long rest.