Natural Resilience. The Earth Pony Appaloosa has advantage on saving throws against being knocked prone or moved against its will. Vim & Vigor. Whenever the Earth Pony Appaloosa rolls Hit Dice to heal, it adds +2 to the result of each die. Whenever it gains temporary hit points, it adds +2 to the amount received. Stand Firm. The Earth Pony Appaloosa can make a DC 15 Strength saving throw to ignore effects that would force it to move or knock it prone. Country Wisdom. The Earth Pony Appaloosa has proficiency in Animal Handling and can use this skill to calm or influence creatures, gaining advantage on checks made to interact with animals.
Multiattack. The Earth Pony Appaloosa makes three attacks: one with its hooves, one with its bite, and one with its 10mm pistol. Hoof Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 3 bludgeoning damage. Bite Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 + 3 bludgeoning damage. 10mm Pistol. Ranged Weapon Attack: +5 to hit, range 50/150 ft., one target. Hit: 1d10 piercing damage. The Earth Pony Appaloosa has 12 rounds of ammunition. Grapple (Recharge 5-6). The Earth Pony Appaloosa attempts to grapple a target within 5 feet. The target must succeed on a DC 13 Strength saving throw or be grappled (escape DC 13). While grappled, the target is restrained until it escapes. Fearsome Charge (Recharge 5-6). If the Earth Pony Appaloosa moves at least 20 feet straight toward a creature and then hits it with a hoof attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone.
Unyielding Stance. When an attacker that the Earth Pony Appaloosa can see hits it with an attack, it can use its reaction to gain +2 to its AC against that attack, potentially causing the attack to miss.