Flight. The Bat Pony Rogue has a fly speed of 50 feet. If it is at half its maximum HP or less, its fly speed is halved, and it must make a DC 15 Constitution check to gain altitude. If it is at one-quarter its maximum HP or less, it cannot fly and can only glide to the ground. Cloud Walking. The Bat Pony Rogue can touch and interact with clouds as if they were solid ground. It can sit, lie on clouds, move them, or even stomp on thick clouds to create rain or coax out lightning. Darkvision. The Bat Pony Rogue can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light. It can’t discern color in darkness, only shades of gray. Bird’s Eye View. The Bat Pony Rogue is proficient in the Perception skill and has advantage on Perception checks while 30 ft. or more in the air. Skulker. The Bat Pony Rogue has proficiency in Stealth.
Multiattack. The Bat Pony Rogue makes two attacks: one with its hooves and one with its bite or a ranged attack with its Bolt Action Rifle. Hoof Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 3 bludgeoning damage. Bite Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 + 2 piercing damage. Bolt Action Rifle. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 2d8 + 3 piercing damage. The Bat Pony Rogue has 5 rounds of ammunition.
Glide. When the Bat Pony Rogue falls 30 feet or more, it can use its reaction to spread its wings and slow its fall, preventing any falling damage. For every 10 feet it falls, it can move 5 feet horizontally.