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Homebrew

Cacaelia

Cecaeliae are aquatic humanoids which bear a strong resemblance to octopi. They have human-like torsos, which are typically slender; however, even above the waist, there are marked differences between a cecaelia and an elf. They have gills on the sides of their necks, and their eyes are all one solid color.

Below their waists, cecaeliae have powerful tentacles in place of legs. These long, thick limbs are deceptively dexterous, capable of fairly fine motor control, and covered in suckers. Even while stationary, a cecaelia's tentacles are typically in constant motion, independently feeling out the environment around them and stabilizing their body.

Cecaelia skin colors tend to be rather close to human skin tones; however, their tentacles can be any shade of color, from green to purple to red, and their relatively human skin tends to reflect this color to a lesser extent as well. They also have some amount of control over this color and can use it to display some minimal camouflage. They will revert to the same color when not concentrating on blending into their surroundings.

ability score increase: INT +2, DEX +1
age: Cacaelia can live to 500 years of age.
alignment: Neutral
Size: Medium
speed: 15 ft walking; 50 ft swimming
Languages: Common, Aquan
race features:

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Grasping Tentacles. Your tentacles are adept at grabbing prey, or holding predators at bay. You do not need a free hand to grapple an enemy. If you start your turn with an enemy grappled, you may choose to deal bludgeoning damage to that enemy equal to your Strength modifer, as you constrict it with your powerful tentacles.
Ink. When threatened, a cecaelia will often try to blind their enemy with ink in order to escape. When an enemy moves within 5 feet of you, you may use your reaction to spit ink at their eyes. The enemy must succeed on a Dexterity saving throw against a DC of 8 + your proficiency bonus + your Dexterity modifier. On a failure, they are blinded until the end of their next turn. You can use this trait a number of times equal to your proficiency bonus, regaining all use after you finish a long rest.
Amphibious. You can breathe on water as well as on land.
Camouflage. Your natural ability to camouflage grants you proficiency in the Stealth skill.


Created by

BlakelyOhGee.

Statblock Type

Race/Species

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