Medium Astral Merfolk, Neutral
Intimidation +2, Perception +2, Stealth +4
darkvision 60 ft., passive Perception 12
Amil has advantage on an attack roll against a creature if at least one of his allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Amil makes one Bite attack and one Bone Mace attack.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.