Perception +3, Stealth +4
Magic Missile
The aetherwolf can breathe aether, and is immune to the effects of aether poisoning.
The aetherwolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
The aetherwolf has advantage on an attack roll against a creature if at least one of the aetherwolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2d4 + 2 piercing damage.