+8 | Expertise Bonus | |
+4 | Proficiency Bonus |
+4 | Strength | |
+6 | Dexterity | |
+3 | Constitution | |
+1 | Intelligence | |
+5 | Wisdom | |
-1 | Charisma |
+6 | Acrobatics | DEX | |
+5 | Animal Handling | WIS | |
+1 | Arcana | INT | |
+0 | Athletics | STR | |
-1 | Deception | CHA | |
+1 | History | INT | |
+9 | Insight | WIS | |
-1 | Intimidation | CHA | |
+1 | Investigation | INT |
+5 | Medicine | WIS | |
+1 | Nature | INT | |
+9 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
+5 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Quarterstaff | +0 | STR | 1d6 | Bludgeoning | |
Versatile, Topple | |||||
Dart | +2 | DEX | 1d4+2 | Piercing | |
Finesse, Thrown, Vex | |||||
Unarmed Strike | +9 | DEX | 1d8+6+2 | Force | |
10 ft | |||||
Astral self + tatoo | +15 | WIS | 1d8+1d6+6 | Force | |
15 ft |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.