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Ghosts of Saltmarsh (5e)

Koalinth CR: 1/2

Medium humanoid (goblinoid), lawful evil
Armor Class: 14 (Scale Mail)
Hit Points: 16 (3d8 + 3)
Speed: 30 ft , swim: 20 ft

STR

13 +1

DEX

11 +0

CON

12 +1

INT

11 +0

WIS

10 +0

CHA

11 +0

Skills: Athletics +3, Perception +2
Senses: Darkvision 60', Passive Perception 12
Languages: Common, Goblin
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2
by Shawn Wood

Amphibious. The koalinth can breathe air and water.

Martial Advantage. Once per turn, the koalinth can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the koalinth that isn't incapacitated.

Actions

Trident. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Suggested Environments

Coastal, Ocean, Swamp


Created by

Baron_Imperious2.

Statblock Type

Monster

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