Grim Hollow: the Player's Guide; Dreamer race
Awoken from their primordial rest, the Fara'Ni or Dreamers, are a rare and esoteric people said to be born from the dreams of mortals. They resemble a mesh of various humanoid characteristics, like human faces, though scaled like a lizard folk or dragonborn. They may have animal like ears or humanoid ears, with some even having horns like a deer or lizard. Not much is known about Fara'Ni by other mortals, though they know their dark purpose in awakening. Fara'Ni are the protectors of the Dream Yard (The Plane of Dreams / The Far Realm). They are creations of the Dreamer, the Spring Deer, Fara'Halai, with their purpose to awaken when threats to the dreams of mortals come to be. The Fey Garden boarders the Dream Yard closely thanks to the Arch Fey Fara'Halai, allowing the dreamers access to their allies directly when needing to combat Moso'Kikaku and it's creations.
Recently the Fara'Ni have stirred without the call of the Dreamer, Fara'Halai. They have seen eyes watching the Dream Yard, and are unsure what is going to befall the Yard. Though the Umbral hand seam to be direct enemies to the Fara'Ni some how.
Some ancient ruins hosting Dream lands, like those of southern Erador or Terrondar, hold one or more dreamers. Some who stumble upon these Dreamers accidentally or intentionally wake them, bringing them into the waking world. those that awake in this manor do not have a direct purpose, as there is nothing to protect, and as such they begin living a simi-normal life, as they cannot return to rest till their mission is concluded. Generally task focused, Dreamers / Fara'Ni may create short or long term goals for themselves as a way to use their nature. Some may wish to aid others through their dream weaving, while others may want to adventure, or start families.
Creature Type. You may choose to be a Humanoid or a Fey. Once chosen at character creation, you may not change your creature type again.
Dreamwalking. While asleep, a dreamer can reach out and touch the dreams of others within 1 mile, potentially interacting with and learning from them. After finishing a long rest, and provided you slept during that time, you may choose one skill or tool proficiency to learn. Until your next long rest, you may add a bonus equal to your proficiency bonus to any rolls you make using the selected skill or tool.
Even in Sleep. While asleep, you do not suffer penalties to Perception rolls utilizing senses other than sight.
Power Nap. When taking a short rest, you may choose to sleep for 1 hour. If you do so, you may reduce your exhaustion by one level and regain one hit die in addition to the other benefits of a short rest.
Darkvision. You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.