Blindsight 120 ft.
Multiattack. The Rule of Gold makes 3 attacks and a number of attacks equal to the number of hit's against it's armor class and/or the number of saving throws it failed between it's last turn and it's current turn.
Even The Scales. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (1d8 + 3) Slashing, Bludgeoning, or Piercing damage.
Toll of Fate. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: (1d6 + 4) Radiant or Necrotic damage.
The rule of Gold, also known as a "Scale Bearer", is a hunched form hidden within a ragged drape or cloth, whos body is nothing but air and shade. Emerging from this cloth at will are two skeletal arms whos right holds a set of long scales, and whos right adds things to these scales, as well as one skull. It's face is a dear or elk skull with no obvious sensory organs or means of perception. As one confers with or battles the rule of Gold, it's scales move, tilting in or out of their favor. Each attack or success made against the Rule of gold is met with an eventual and inevitable, equivalent reaction. It's said this Fey was first made from a Hag who thought to swindle Eiso - The Equivalency. In her greed and pride, she was made to serve, and create more balance as punishment, even if fragment's of the Rule of Gold's old life linger, it must balance the scales.
The wild has no use for coin. It cannot be eaten. It cannot provide shelter. It cannot stop hungry wolves. In the eyes of nature, only matters of survival, gain, or loss matter. The Rule of Gold does not bargen in coin, or wealth. The Rule of Gold bargans and exchanges in immaterial as well as tangible goods. Your time, your emotions, your memory, your past, your present. your land, your food, your home, your allies, your enemies. All is capable of balancing the scales, so long as they add up in the end. This is the cost of a bargain to be struck, something gained, and something lost.