Mythic Odysseys of Theros (5e)
Innate Spellcasting. The lampad's spellcasting ability is Charisma (+6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
Corpse Stride. Once on its turn, the lampad can use 10 feet of its movement to step magically into one creature's corpse within its reach & emerge from a second creature's corpse within 60 feet of the first corpse, appearing in an unoccupied space within 5 feet of the second corpse. Both corpses must be Medium or bigger.
Immortal Nature. A lampad doesn't require food, drink, or sleep.
Magic Resistance. The lampad has advantage on saving throws against spells & other magical effects.
Multiattack. The lampad attacks twice with its necrotic touch or Chill Touch.
Necrotic Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) necrotic damage.
Any Climate; Underdark, Wasteland; Feywild, Shadowfell