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Reno

3 Level (N/A/2700 XP for level-up) La 'dear Entertainer Background Elf (in life) Race / Species / Heritage Chaotic Alignment
Barbarian
Level 3
Hit Dice: 3/3
1d12+1 Class 1

STR
14
+2
DEX
17
+3
CON
13
+1
INT
11
+0
WIS
13
+1
CHA
12
+1
25
Hit Points
+3
Initiative (DEX)
13
Armor Class (AC)
+2
Prof. Bonus
30ft
Speed (walk/run/fly)
3 / 3
Rage
+4 Expertise Bonus
+2 Proficiency Bonus
+4 Strength
+3 Dexterity
+3 Constitution
+0 Intelligence
+1 Wisdom
+1 Charisma
saving throws
+5 Acrobatics DEX
+1 Animal Handling WIS
+0 Arcana INT
+4 Athletics STR
+1 Deception CHA
+0 History INT
+1 Insight WIS
+3 Intimidation CHA
+0 Investigation INT
skills
+1 Medicine WIS
+0 Nature INT
+1 Perception WIS
+3 Performance CHA
+1 Persuasion CHA
+0 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Greatsword +4 STR 2d6+2 Slashing
 Heavy, Two-handed
Sickle +4 STR 1d6+2 Slashing
 Light
Handaxe +4 STR 1d6+2 Slashing
 Light, Thrown (range 20 / 60ft)
Javelins +4 STR 1d6+2 Piercing
 Thrown (range 30 / 120ft)
Attacks

Barbarian Feats:


-Rage


(Bonus action)


You have advantage on Strength checks and Strength saving throws.



  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
  • You have resistance to bludgeoning, piercing, and slashing damage.

-Unarmored Defense


While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.


-Reckless Attack


Advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.


-Danger Sense


You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.


-Primal Path (Berserk)


You can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.



Revenant Status


-Advantage on POISON Saving Throws


-She does not sleep, she instead goes into an inactive state, where she is still aware of her surroundings (4hrs)


-In order to stay "alive", she must consume organic matter to maintain her body as a semi-revenant


-If no "replenishment" has been done in the span of 3 days, her body will start to decay rapidly, and must succeed a 13 CON save every turn. If failed her movement is reduced to half, and will gain a point of exhaustion each failed save, she also takes 1d6 DMG every turn.


-She can pick one immunity each day, those being: Charmed, Exhaustion, Frightened, Paralyzed, Stunned.


-DMG resistance: Necrotic and Psychic


-60ft Darkvision




Features & Traits

Entertainer Eq.:


Disguise Kit - Add proficiency bonus to "disguise" checks


A favor...


Barbarian Eq.:


Explorer's Pack



  • Backpack, 2 gp
  • Bedroll, 1 gp
  • Mess Kit, .2 gp
  • Tinderbox, .5 gp
  • 10 x Torches, .1 gp
  • 10 x Rations (1 day), 5 gp
  • Waterskin, .2 gp
  • 50' Hemp Rope, 1 gp



Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 100, Platinum: 0 Money

Known Languages:



  • Elvish
  • Common

Barbarian Proficiencies:


-Light / Medium armor, Shields


-Simple and Martial Weapons




Languages & Proficiencies

Cannibalistic


Timid


Dry Personality




Personality Traits

None for now




Ideals

Her murderer




Bonds

N/A




Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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