Dungeon Dad (5.5e)
Innate Spellcasting. The ashira casts one of the following spells, requiring no Material components & using Charisma as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):
Magic Resistance. The ashira has Advantage on saving throws against spells & other magical effects.
Speak with Beasts & Plants. The ashira can communicate with Beasts & Plants as if they shared a language.
Multiattack. The creature makes two Siphoning Claw attacks or an attack with its Sticky Sap, and it can use Innate Spellcasting to cast Charm Monster.
Siphoning Claw. Melee Attack Roll: +7 to hit, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage and 7 (2d6) Necrotic damage. The ashira restores a number of Hit Points equal to half the Necrotic damage dealt.
Sticky Sap. Ranged Attack Roll: +7 to hit, range 60 ft. Hit: 6 (1d4 + 4) Bludgeoning damage and the target is Restrained (escape DC 15).
Quench Thirst (1/Day). Constitution Saving Throw: DC 15, each creature of the ashira’s choice within 60 feet that isn’t a Construct or Undead. Plants and water Elementals have Disadvantage. Failure: 54 (12d8) Necrotic damage. Success: Half damage. Failure or Success: A creature reduced to 0 Hit Points dies instantly and their body becomes a desiccated husk. For each creature killed, the ashira can immediately cast the Awaken spell on a non-magical tree it can see within 120 feet.
Arid Climates; Deserts; Feywild