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Mage Guard

Medium Humanoid (Any, Mage Guard, Any

Armor Class 16 (Breastplate)
Hit Points 91 (14d8+28)
Speed: 30 ft

STR

16
( +3 )

DEX

14
( +2 )

CON

15
( +2 )

INT

15
( +2 )

WIS

12
( +1 )

CHA

13
( +1 )

Saving Throws Strength +7, Dexterity +6, Constitution +6, Intelligence +6
Skills

Arcana +6, Athletics +7, Intimidation +5

Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks. (From stoneskin)
Senses

passive Perception 11

Languages Any two languages
Challenge Rating 9
Proficiency Bonus +4

Spellcasting

The Mage guard is a 7th level spellcaster. It's spellcasting ability is Intelligence (It's spell save DC is 14, +6 to hit with spell attacks). The Mage Guard has the following wizard spells prepared:

Cantrips (At Will): Fire Bolt, Light, Mage Hand, Prestidigitation

1st Level: (4 Slots): Burning Hands, Magic Missile, Shield

2nd Level (3 slots): Scorching Ray

3rd Level (3 slots): Counter spell, Fireball, Lighting Bolt

4th Level (1 slot): Fire Shield, Stoneskin*

  • The Mage Guard casts this spell on themself before Combat.


Traits

Brave: The Mage Guard has advantage on saving throws against being frightened

Brute: A melee weapon deals one extra die of its damage when the Mage Guard hits with it (Included in the attack)

Actions

Multiattack: The Mage Guard makes two melee attacks and casts a cantrip

Longsword: Melee Weapon Attack: +7 1d20+7 to hit, reach 5 ft, one target. Hit: 12 2d8+3 slashing damage, or 14 2d10+3 slashing damage when used with two hands.

Reactions

Parry: The Mage Guard adds 4 to its AC against one melee attack that would hit it. To do so, the Mage Guard must see the attacker and be wielding a melee weapon


Created by

Knerzig.

Statblock Type

NPC Sheet

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