race features:
Darkvision
You have Darkvision with a range of 120 feet.
Arcane Imprint:
Magic has left an indelible mark on you. Choose one of the following benefits, corresponding to the school of magic of the spell that left an imprint on you, as an arcane boon from your exposure to the highest levels of magic.
Abjuration
You have resistance to Bludgeoning, Slashing, or Piercing damage, chosen at the end of a Long Rest. Additionally, you gain +1 to your base Armor Class.
Conjuration
You treat a weapon with the Two-Handed property as a one-handed weapon, and you can perform somatic components of spells even when you have weapons or a shield in one or both hands.
Evocation
When you cast any Evocation spell that targets an area, you may choose one creature in the area to be safe from the spell.
Enchantment
You have Advantage on saving throws against being charmed, and when you spend an Action or Bonus Action to inflict a Charm effect on a creature, you can impose Disadvantage on that creature's saving throw against the charm effect as part of that Action or Bonus Action.. You can impose this Disadvantage a number of times equal to your Proficiency Bonus. You regain all expended uses of this trait when you finish a Long Rest.
Illusion
You have Advantage on all skill or ability checks to see through illusions. Additionally, you are unremarkable; people cannot remember details about you such as your physical appearance, gender, or general build, but not about your dress or your actions.
Necromancy
You have resistance to Necrotic damage. You instinctively know if a creature you can see is undead. Additionally, you have Advantage on the first Saving Throw you roll after completing a Long Rest. You regain this Advantage at the end of a Long Rest.
Spellbound: Depending on your Arcane Imprint, you inherently know how to cast a set of specific spells. When you choose an Arcane Imprint, you gain the level 1 benefit of the chosen imprint in the table below. When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spell-casting ability for the spells you cast with this trait (choose the ability when you select the imprint).
Abjuration
1st: Resistance Cantrip 3rd: Shield Spell 5th: Lesser Restoration
Conjuration
1st: Mage Hand Cantrip 3rd: Entangle Spell 5th: Misty Step
Enchantment
1st: Vicious Mockery Cantrip 3rd: Command Spell 5th: Suggestion
Evocation
1st: Firebolt Cantrip 3rd: Lightning or Fireball 5th: Wall of Force
Illusion
1st: Minor Illusion Cantrip 3rd: Silent Illusion Spell 5th: Invisibility
Necromancy
1st: Chill Touch Cantrip 3rd: Speak with Dead Spell 5th: Danse Macabre
The birth of an Arcaneborn is a result of The Arcane Cataclsym.
Just like some evocation-born present with glowing lines pulsing with evocation magic, other arcaneborn can bear these glowing lines. Because arcaneborn are born from exposure to The Arcane Cataclysm, though, these lines manifest instead as the spell formulas of the spell that made them arcaneborn in the first place. Their skin glows with the text of the spell in question or the magic circles and runes that were used during the casting process. The Arcaneborn are targeted by many powerful figures because they are now the bearers of ancient knowledge from before The Arcane Cataclysm.
Arcaneborn are also affected by the components used to cast the spells. Somatic components can manifest in the arms, hands, and even feet of the arcaneborn, giving them an eerie arcane glow or changing them even more dramatically; verbal components grant the plane-touched an unearthly, magical voice; and material components might even manifest as arcane echoes around the arcaneborn. An arcaneborn born of a spell that used flowers in its casting might manifest those same flowers around themselves as a reflection of the spell that made them an arcaneborn.
The different arcaneborn that are born from the casting of this spell are aligned to the school of magic of the spell that was cast.