Aduir
MOD | SAVE | ||
---|---|---|---|
STR | 14 | +2 | +2 |
DEX | 18 | +4 | +6 |
CON | 16 | +3 | +3 |
MOD | SAVE | ||
INT | 4 | -3 | -3 |
WIS | 14 | +2 | +4 |
CHA | 8 | -1 | -1 |
Pack Tactics. The Scorpiir has advantage on attack rolls against a creature if at least one of the Scorpiir's allies is within 5 feet of the target and not incapacitated. Dune Glider. The Scorpiir can hover up to 20 feet above the ground, staying aloft by catching desert winds. While gliding, it ignores difficult terrain caused by sand and loose earth. If knocked prone or restrained, it falls to the ground. Hit-and-Run. The Scorpiir does not provoke opportunity attacks when it flies away after hitting a creature with an attack. Ambush Strike. If the Scorpiir attacks a creature that has not taken a turn in combat yet, the attack deals an extra 5 ( 2d4 ) damage.
Multiattack. The Sand Scorpiir makes two attacks: one with its Gliding Claws and one with its Venomous Stinger. Gliding Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. If the target is Medium or smaller, they must succeed on a DC 14 Strength saving throw or be knocked prone. Venomous Stinger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw or take 7 ( 2d6 ) poison damage and be poisoned until the end of its next turn.
Swooping Strike (Recharge 5-6). The Scorpiir flies up to 20 feet in a straight line and makes a Claw attack against a creature. If the attack hits, the Scorpiir can immediately make a Stinger attack against the same creature as part of the same action.