Homebrew
Festering Growth
6-level Necromancy
Casting Time: 1 action
Range/Area: 120ft
Components: Verbal, Somatic, Material
Materials: a pound of flesh
Duration: concentration, up to 10 minutes
Attack/Save: Dexterity
Damage/Effect: acid, bludgeoning
You create a wall of flesh, bone, muscle and sinew that spews from the ground and blocks off an area. The wall appears within range on a solid surface and lasts for the duration. You choose to make a wall up to 60 feet long, 10 feet high, and 5 feet thick, or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 2d8 Bludgeoning damage. The wall has an AC of 12. Each 10-foot section of the wall has 50 hit points. When it is damaged, creatures within 10 feet of the of the damaged section must succeed on making a Dexterity saving throw. On a failure they take 2d10 acid damage or half on a successful one as a viscous pus releases from the wound. Additionally, the growth regenerates 10 hit points per round and is resistant to bludgeoning and piercing damage. If not completely destroyed, the festering growth begins to regrow, starting from the surviving portions at 2 feet a minute in either direction. Fire halts its regeneration for 6 seconds.
Available for: Occultist