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SRD

Giant Sea Horse CR: 1/2

Large beast, unaligned
Armor Class: 13
Hit Points: 16
Speed: 0 ft , swim: 40 ft

STR

12 +1

DEX

15 +2

CON

11 +0

INT

2 -4

WIS

12 +1

CHA

5 -3

Senses: Passive Perception 11
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.   Water Breathing. The sea horse can breathe only underwater.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.

Created by

tokranepo.

Statblock Type

Monster

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