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Soshi Sakiyori LE
Character Name Alignment
Conscript 1
Character Level
Human M
Race Size
Male 24
Gender Age
6'0" 270lbs
Height Weight
White Blue
Hair Eyes
Marzipanda
Player
The Seven Fortunes Rokugan
Deity Homeland
- 0 XP
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
18 +4 N/A +4
Dex
Dexterity
12 +1 N/A +1
Con
Constitution
12 +1 N/A +1
Int
Intelligence
9 -1 N/A -1
Wis
Wisdom
14 +2 N/A +2
Cha
Charisma
12 +1 N/A +1
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
12
0
0
Initiative
Dex
Modifier
+1
+1
+0
BAB
+1
ARMOUR CLASS
Total AC
Armour
Shield
Dex
16
+5
+0
+1
Size
Natural
Deflection
Misc
+0
+0
+0
+0
Touch
11
Flat Footed
15
Flat Footed + Touch
10
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +3 +2 CON +1 +0 +0 +0
Reflex +3 +2 DEX +1 +0 +0 +0
Will +4 +2 WIS +2 +0 +0 +0
Saving Throw Notes

AC & Touch AC +3

Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+5 +1 +4 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
16 10 +1 +4 +1 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30 ft
-
-
-
-
-
Adventuring Skills
CS Skill Total AB Mod Ranks Misc
  Acrobatics +1 (DEX)  +1 +0 +0
Bluff +5 (CHA)  +1 +1 +3
  Climb +4 (STR)  +4 +0 +0
Diplomacy +5 (CHA)  +1 +1 +3
Disguise +1 (CHA)  +1 +0 +0
  Escape Artist +1 (DEX)  +1 +0 +0
  Fly +1 (DEX)  +1 +0 +0
  Heal +2 (WIS)  +2 +0 +0
Intimidate +13 (STR)  +4 +1 +8
  Knowledge: Arcana -1 (INT)  -1 +0 +0
  Knowledge: Dungeoneering -1 (INT)  -1 +0 +0
Knowledge: Local -1 (INT)  -1 +0 +0
  Knowledge: Nature -1 (INT)  -1 +0 +0
  Knowledge: Planes -1 (INT)  -1 +0 +0
  Knowledge: Religion -1 (INT)  -1 +0 +0
Perception +6 (WIS)  +2 +1 +3
  Ride +1 (DEX)  +1 +0 +0
Sense Motive +6 (WIS)  +2 +1 +3
Stealth +5 (DEX)  +1 +1 +3
  Survival +2 (WIS)  +2 +0 +0
  Swim +5 (STR)  +4 +1 +0
Background Skills
CS Skill Total AB Mod Ranks Misc
  Appraise -1 (INT)  -1 +0 +0
  Knowledge: Engineering -1 (INT)  -1 +0 +0
  Knowledge: Geography -1 (INT)  -1 +0 +0
  Knowledge: History -1 (INT)  -1 +0 +0
Knowledge: Nobility +3 (INT)  -1 +1 +3
Profession: Bartender +6 (WIS)  +2 +1 +3
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Skill Notes
You gain a +5 insight bonus to Bluff checks made to resist sensing your goals or emotions and to the DC to get a hunch about you.
Human - Skill Acuity - Skill Focus - Gain bonus equal to 1/2 skill ranks to Intimidate
When equipped with Heavy Armor - +2 Intimidate
Feats

Weapon Focus - Blades Heavy
Hurtful - Demoralize with Intimidate then attack as a Swift Action
Indimidating Presence - Add Str Mod to Intimidate

Special Abilities

+2 to Str
Medium Size, 30ft base speed, Humanoid
Bonus Feat
Multiskilled - Gain a talent from the Vocation Sphere at 1st, 8th, 16th level
Expansive Training - Free Feat

Traits

Memorable - When you modify a character’s attitude with the Diplomacy or Intimidate skill, the attitude change lasts 1-1/2 times longer than it otherwise would. Whenever you create a fear or mind-affecting effect that imposes a penalty or bonus with a duration of at least 2 rounds, it lasts 1 additional round after it would normally end.
Steel Skin - You gain the ability to don or remove heavy armor in half the normal time. Additionally, you begin play with a great helm bearing the iconography of your family (this helm grants no special defensive benefits). While wearing this helm with a suit of heavy armor, you gain a +2 trait bonus on Intimidate checks.
Alien Origins - You start play with a unique compass that doesn't point north and is riddled with indecipherable alien markings—the only object you have that you know to be tied to your home. In addition, your inscrutable mannerisms give you a +2 trait bonus on opposed Bluff checks.
Attached - Mask - Whenever the object of your attachment is either threatened, in danger, or in someone else’s possession, you take a –1 penalty on Will saves and a –2 penalty on saves against fear effects. If the person or object to which you’re attached is ever lost, killed, or destroyed, exchange this drawback for the Doubt drawback.

WEAPONS
Name AB Critical Type Range Ammo Dmg
Katana +6 {18-20}x2 Slashing Melee None 1d8+6
Fatal Thrust + 1d6
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Do-Maru +5 Medium -6 25% 30lbs
Spheres of Power

Martial Tradition (If Applicable):


Tradition Name: Tradition Name

Equipment Sphere Talent: Force Redirection Technique, Weaponmaster

Spheres:

Beserker Sphere
Gladiator Sphere

/* Scout (Not Applicable) - DC: 12, Talents: List Talents */



Beserker - DC: 12, Talents: Beserking, Brutal Strike
The indomitable human spirit is most noteably shown within the Crab Bushi. Charging headlong into danger as they seem to take on the most brutal of attacks, just to laugh in the face of danger and strike back!

Guardian - DC: 12, Talents: Delayed Damage Pool, Challenge, Indifferent Defender - Greater Delayed Damage Pool
The Crab built the Wall. They maintain the Wall. They protect the rest of Rokugan from the threat that is the Taint from seeping into the lands. They are built to protect each other and themselves.

Gladiator - DC: 12, Talents: Boast - Prowess, Demoralization - Strike Feat
Within the Scorpion Clan, not all battles are fought with brute strength alone. Sometimes you can subdue people with your mere presence, if not by your mere words alone.

Fencing - DC: 12, Talents: Bluff Skill, Fatal Thrust
Though taught the walls to maintain orders in the land, Sakiyori was permitted to join the Dojo of the Bayushi, greatest villains in Rokugan as even the swing of their blades is but a bitter lie before the sting of truth.

Warleader - DC: 12, Talents: Diplomacy Skill, Tactics - Aggressive Flanking, Shouts - Fierce Shout
Sometimes a threat isn't enough to deal with a foe. Sometimes being the target is enough as others are allowed the glory of felling a prey. All it needs is careful direction and pointing before a foe all but falls.



Trade Tradition (If Applicable):


Tradition Name: Custom - Mafia Samurai

Trade Talents: Thug & Courtier

Class Skills: Disguise, Intimidate, Knowledge (Local), Stealth, Bluff, Diplomacy, Knowledge (Nobility), Sense MOtive

Spheres:

Bluster Sphere

Bluster - DC: 12, Talents: Intimidate Skill, Skill Leverage Bluff & Intimidate, Flaunt Secrets, Quip, Frightening Threat (Quip)

Class Features

Combat Training Brief description
Bonus Feats N/A
Bonus Talent Bonus at 1st and every odd level
Specializations Sphere Specialization - Guardian (3 Points Sphere Specialization - Scout (Special Indomitable Will (1 Point Gear Training (1 Point)

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

MarzThePanda.

System

Pathfinder 1e

Statblock Type

Character Sheet

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