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SRD (p.365)

Death Dog CR: 1

Medium monstrosity, neutral evil
Armor Class: 12
Hit Points: 39
Speed: 40 ft

STR

15 +2

DEX

14 +2

CON

14 +2

INT

3 -4

WIS

13 +1

CHA

6 -2

Skills: Perception +5, Stealth +4
Senses: Darkvision 120ft., Passive Perception 15
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Two-Headed. The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked .

Actions

Multiattack. The dog makes two bite attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

A death dog is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.

Suggested Environments

Desert


Created by

tokranepo.

Statblock Type

Monster

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