Deep Magic Volume 1
Breeze Compass
3-level Divination
Casting Time: 1 action
Range/Area: Self
Components: Verbal, Somatic, Material
Materials: a magnetized needle
Duration: Concentration, 1 hour
Damage/Effect: Utility
When you cast breeze compass, you must clearly imagine or mentally describe a location. It doesn’t need to be a location you’ve been to as long as you know it exists on the Material Plane. Within moments, a gentle breeze arises and blows along the most efficient path toward that destination. Only you can sense this breeze, and whenever it brings you to a decision point (a fork in a passageway, for example), you must make a successful DC 8 Intelligence (Arcana) check to deduce which way the breeze indicates you should go. On a failed check, the spell ends. The breeze guides you around cliffs, lava pools, and other natural obstacles, but it doesn’t avoid enemies or hostile creatures.
Available for: Druid, Wizard