The Patron Skulda
Hit Points
Hit Dice: d8 per The Patron Skulda level
Hit Points at first Level: See Warlock
Hit Points at Higher Levels: See Warlock
Proficiences
Armor: See Warlock
Weapons: See Warlock
Tools: See Warlock
Saving Throws: See Warlock
Skills: See Warlock
Overview & Creation
You have made a pact with the Godess of Death. In her eyes you are a voluntary Soldier, and serve her by your own free will. In the Church of Skulda you are seen as an assett, and are expected to do complete service for them, but do not receive the respect of a Priest or Paladin.
This is an Otherworldly Patron. All Warlock rules apply.
Class Features
Use the Warlocks Class Features.
Starting Equipment
See Warlock
Spellcasting
Expanded Spell List: Skulda lets you choose from an expanded list of spells when you learn a warlock spell.
The following spells are added to the warlock spell list for you.
1st False Life, Sanctuary
2nd Augury, Spiritual Weapon
3rd Feign Death, Spirit Guardians
4th Death Ward, Guardian of Faith
5th Commune, Hallow
Subclass Options
Raven Companion, 1st Level
At 1st level, you find yourself accompanied by a spiritual guide. This guide is in the form of a Raven and uses the stats of a Raven. It is there to follow ad guide you. It will follow your commands telepathically when it is within 100 feet of you. Anytime it is within this same range you can see though it’s eyes and hear what it hears
The Raven does not require sleep and can keep watch. It will waken you if there is any reason to. This takes a bonus action.
The Raven prefers your company to all others. It perches on you. While perched on you the raven cannot take any damage, and it is considered incapacitated When it does this you have a 30 ft range of Darkvision. You also gain it’s much higher perception, your passive perception and active perception both have a bonus equal to your Charisma Modifier.
If it chooses to join combat, you are in control of its actions and initiative. When the Raven is slain in combat you gain advantage on attack rolls against the enemy who slew it for an hour. At the end of a short or long rest you can resummon the raven beside you.
One with the Raven, 6th Level
The powers associated with the Raven grow, as does your trust with your Patron. At 6th level you can merge with the Raven. As a Bonus action when the Raven is perched on you, your body can merge with that of the Raven. While merged you take the statistics of the Raven, and can only se the actions Dash, Disengage, Dodge, Help, Hide or Search. You retain the benefits gained when the raven is perched on you. As an action you can return to you normal form.
Skulda's Blessing, 10th Level
At 10th level Skulda blesses you. You will have advantage on all death saving throws and immunity to frightened and resistance to necrotic damage.
Skulda's Wings, 14th Level
When you reach 14th level as a Warlock with a pact with Skulda you gain your last blessing. As a bonus action you can manifest a pair of black spectral Raven-like wings from your back. While you have the wings, you have a flying speed of 30 ft. The wings last until you dismiss them as a bonus action. If you are incapacitated or die, you also lose them. You can use a bonus action to regain them.