The teachings of the Lady of Tears has been widely debated. Her scriptures, and journals postulated over for centuries, which has lead to a dichotomous religion. Those whom follow the path of the Sanguine Heart believe that life is precious, and that one should keep their spirit pure by clinging only good memories, and letting the pain of loss fade away. When called to battle the Sanguine Heart provide hope and courage to warriors whos spirit has been broken. They rally and regroup soldiers, lead charges, and maintain high moral.
Hope Domain Features
Cleric Level | Feature |
---|
1st | Domain Spells, Saleena's Influence |
2nd | Channel Divinity: Valorous Exhortation |
6th | Harbinger of Hope |
8th | Edict of The Dawnflower |
17th | The Lady's Voice |
Domain Spells
You gain domain spells at the cleric levels listed in the Sorrow Domain Spells table. See the Divine Domain class feature for how domain spells work.
Hope Domain Spells
Cleric Level | Spells |
---|
1 | Animal Friendship, Heroism |
3 | Calm Emotions, Aid |
5 | Beacon of Hope, Crusader's Mantle |
7 | Aura of Purity, Freedom of Movement |
9 | Dawn, Modify Memory |
Saleena's Influence
You gain proficiency in Sanity saving throws, and learn the
Friends cantrip, when you cast this spell creatures do not become hostile towards you when the spell ends. This doesn't count against the number of cleric cantrips you know.
Channel Divinity: Valorous Exhortation
Starting at 2nd level, you can use your Channel Divinity to rally your allies and increase their fighting vigor. As an action you present your holy symbol, up to 1 per two cleric levels within 30 feet that can see and hear you gains one of the following effects.
Blessing of the Bold. Advantage on that character's next attack made before the start of your next turn.
Blessing of the Brave. The next attack against your ally is made at disadvantage.
Blessing of the Pure. Advantage on that character's next saving throw made before the start of your next turn.
Additionally if you target a creature with this effect that is frightened, charmed, or affected by a madness that character can make a saving throw to end the effect. On a successful save that creature can use its reaction to make 1 attack, cast a cantrip, or Dash.
Harbinger of Hope
At 6th level you gain advantage on saves against being frightened or charmed. Additionally when you cast an enchantment or abjuration spell of 1st level or higher you and the target gain temporary hit points equal to the level of the spell.
Edict of The Dawnflower
At 8th level you can cast Friends without needing to concentrate on it, and you add your Wisdom modifier to the damage of any cantrip that deals fire or radiant damage.
The Lady's Voice
At 17th level you provide the Lady's blessing on those that you heal. When you cast a spell that heals hit points, the target is also affected by Sanctuary until the start of your next turn.