Your patron is that of Iridiss. A woman who has served by the Raven Queens side since the darkness first begun. Her form changes and shifts as the shadows take new light. Her voice is soft and its tone is welcoming yet cold. Her goal is to protect those who have deep secrets. Things that they do not wish shared. And in turn for keeping them. She has them do tasks for her. Bringing her gifts. Be them souls for the Shadows. Magical items or doing tasks. She will feel no mercy in making sure that these are done. For there is no way to escape the shadows... Iridiss. Is a cold god. Her work is never done and with it she knows that the more she brings closer to her work. The faster it will get done... She is just like the shadows. Ever growing. And one day. She hopes to bring the worlds. The planes and the universe. Into total. Darkness.
N/A (This is only a subclass)
N/A (This is only a subclass)
Expanded Spell List The God of Shadows. Iridiss lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Shade Walker Expanded Spells Spell Level Spells 1st Silent Image, Bane 2nd Blur, Arcane Lock, Darkness 3rd Blink, Phantom Steed 4th Dominate Beast, Greater Invisibility 5th Dominate Person, Seeming
Eyes of Iridiss Starting from first level when you take this pact. You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. Additionally, each time you use any spell or feature of the warlock class, your eyes become fully black. Mark of Iridiss. This pact does not come without a mark. The mark of Iridiss takes its form on your hand. Inking your skin like a deep tattoo. This cannot be removed by any means that is not short of a wish. Or a high level curse removal spell. As Iridiss, Just like the shadows. Never leaves.. Shadow Step Starting at 1st level. You are able to use the shadows around you to move. When you are in dim light or darkness, as a free action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. This can only be done once per turn. At 7th level. The distance grows to 80ft At 12th level. The distance grows to 120ft And at 18th level. The distance is as far as you can see. Misty Escape Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell. Once you use this feature, you can't use it again until you finish a short or long rest. Shadow Image Starting at 10th level you have fully taken on your role as a Shade Walker, Now able to pull at shadows. Twisting and contorting them as you see fit. If a shadow is within 60 feet of you, You are able to have this shadow warp itself. Changing its shadow and move. In doing this the shadow takes on the effects of the spell "Mirror Image." however these shadows do not follow your exact actions. They can act on their own however their attacks do not deal damage. And they cannot touch physical objects. They can pass through walls but if they move further then 40 feet from you. They disperse. At 10th level you can summon one Shadow Image. But if they move further then 40 feet from you. They disperse. At 12th level you can summon two Shadow Images. But if they move further then 60 feet from you. They disperse. At 14th level you can summon three Shadow Images. But if they move further then 80 feet from you. They disperse. At 18th level you can summon five Shadow Images. But if they move further then 120 feet from you. They disperse. Iridiss's Blessing At 14th level. Iridiss has called on his favours. And through your work you have earned her final favor. The Raven Queen seeks for your work to carry on. And as such. You have advantage on death saving throws. You are immune to being frightened and you can now summon the Shadowfell. Even if there are no shadows nearby. You can cast the area around you into pure darkness. Taking on the effects of the spell "Darkness." this area is a 120ft area. That spans outwards like a dome. Filling in areas such as inside of a building with ease. Or taking a dome like shape. Inside this area. You can select up to 8 allies that can see within it, anyone else is effected by the terms of the spell "Darkness." Within this dome of the Shadowfell. If those within it can see. They view it as the player decides. However. There is no colour. It is all in greys, Blacks and whites. As this spell takes place. You may select one target within 60 feet of you to cast this apon. This is the center point of the spell. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, it is charmed or frightened by you (your choice) for 1 minute or until your concentration is broken (as if you are concentrating on a spell). This effect ends early if the creature takes any damage. Until this illusion ends, the creature thinks it is lost in a misty realm (being that of your darkness dome) The creature can see and hear only itself, you, and the illusion as well as if you have summoned your Shadow Images. IF the creature breaks the spell. It comes under the effects of Darkness unless it has a way to avoid this spells effects. Such as Magical Dark Vision or otherwise. You must finish a short or long rest before you can use this feature again.