School Transmutation; Level magus 6, sorcerer/wizard 6, psychic 6
Casting Time 1 standard action
Components V, S
Range
Close
Targets Up to two light or one-handed melee weapons or one light/one-handed weapon and a light or heavy shield; Thrown weapons (see text)
Duration Concentration (up to 1 round/level)
Saving Throw Reflex (See text)
;
Spell Resistance No
This spell functions like “Telekinetic Weapon” except for the following changes.
You may now target a second weapon when casting this spell, wielding both weapons as if you were dual-wielding them in your hands. When you wield two weapons with this spell, you are considered to have Two-Weapon Fighting when you have BAB+1, Improved Two-Weapon Fighting when you have BAB+6, and Greater Two-Weapon Fighting when you have BAB+11. These feats only apply to your telekinetic weapons.
Alternatively, you may target a single weapon as well as a light or heavy shield, wielding them as if you were holding them with your hands. When wielding a weapon and shield in this way, you are considered to have Shield Focus when you have BAB+1, Shield Slam when you have BAB+6, and Shield Master when you have BAB+11. These feats only apply to your telekinetic weapon and shield.
In addition to choosing between two weapon or a weapon and shield, throwing weapons becomes easier as well. Thrown weapons can now be hurled four times as far. When throwing weapons in this way, you are considered to have Precise Shot when you have BAB+1, Rapid Shot when you have BAB+6, and Manyshot when you have BAB+11. These feats only apply to weapons you throw with this spell effect.
Additionally, you may cease concentration for 1 round for every 3 rounds concentrated on this spell without ending the spell effect early.
MYTHIC: By spending a mythic power when casting this spell, you may apply your tier to the attack rolls made by your telekinetic weapon(s). You also apply half your tier (minimum 1) to the shield bonus granted by a telekinetic shield.
AUGEMENTED (TIER 5): By spending a second mythic power when casting this spell, you may also apply your tier to the damage rolls, the weapons ignore armor bonuses and natural armor bonuses, and are treated as epic when bypassing DR.