Gifted Blacksmith
Hit Points
Hit Dice: d8 per Gifted Blacksmith level
Hit Points at first Level: 8+Con
Hit Points at Higher Levels: 1d8 + con mod
Proficiences
Armor: All
Weapons: All
Tools: Blacksmith
Saving Throws: Con, Dex
Skills: Slight of hand, any other 2.
Overview & Creation
Hammering away in the smithy as yet another sword of mediocre quality is made. You know you could do more in life given the chance. create the ultimate Items, make the world better, or at least more interesting. Rejoice for you have been given the opportunity to join the ranks of the gifted! You have the potential to be the best blacksmith in the world. Your potential has earned you the right to be the gifted blacksmith.
This is a world-specific class.
This is a gifted class meaning it is more powerful than a normal class. If you accept you will be reduced in level to level one and forfeit the option to multi-class or change class. You lose all proficiencies and health associated with your lost class, however, the growth rate for gifted classes is high so you will catch up in no time. The Gifted
This is a production class. meaning to be effective you must produce items to use in battle. Being a production class the battle starts in your workshop, long before you have any enemies in front of you
This class comes with the curse of lust. You may never be free of this curse while you still have this class. This curse causes all the world to love you... or more specifically what you make. Maybe a little too much?
Class Features
Advanced Production
When creating an Item you must have the materials and necessary tools and complete it in one sitting. The DM determines on a scale of 1 to 150 the difficulty. the time needed to create the item is a number of hours equal to half the difficulty. You may roll a D20 adding you're proficiencies to blacksmithing and reduce the amount of time by a percentage equal to the number shown (rolled 12 add proficiencies make it 15, reduce time by 15%). a critical failure causes the time required to double. If the production process is interrupted for more than 5 minutes then you are left with an incomplete product that you must start over with.
Item Design
You draw upon inspiration from beyond. and are able to design an item. You must provide a description that is possible and a material description.
The DM will then determine if it is possible to make, the stats, the requirements, and the difficulty of the item. The difficulty is on a scale from 1 to 250. once you design the Item you may make as many as you want from the blueprints. But one Item Design slot is used permanently. No craftsman no matter their skill can reproduce the item you designed without your guidance.
Overgeared
You may use any item regardless of requirements and always have proficiency. In addition, you may use either strenth or dex for attack and damage rolls.
Blacksmith Charm
Blacksmiths recognize you as the gifted one! You are easily liked by blacksmiths and they will always provide you with a place to stay and a shop to work in. In addition, you can easily win people's affection if you make them an item.
Blacksmith Breath
You do not incur levels of exhaustion while doing blacksmith work.
Greater Imbue Magic
You have a 100% chance of making a +1 item, a 75% chance of making a +2 item, a 50% chance of making a +3 item, a 25 % chance of giving your item +3 and a random trait, and a 1% chance of making a legendary Item. this replaces the effects of Imbue magic
Blacksmith Endurance
You can add 1/2 you're con mod to your AC whenever you are wearing armor. In addition, add an additional 1/2 you're con mod to your health per level. this is retroactive.
Refinment
You may spend no less than 4 hours refining material to make it useable like a metal. This time depends on the rarity of the material and the original composition. After it is refined you may work it freely as if it were metal. This doesn't work on items that are already complete products. after 10 hours of not being work on, or after it is made into a complete item the effects are undone leaving the material in its current shape.
Workshop
By acquiring the following tools in a single location you gain the option to give items you create extra abilities when you make them at the location. At least 3 different ones must be present for you to choose 1 effect. For every 2 pieces of additional unique tools off the list you may choose an additional effect to put into an item. You may put a maximum of 3 effects into an item.
list
Show Spoiler
Tongs that cost more than 100gp: impact reduction
Hammer that cost more than 150gp: lightweight
Forging anvil that cost more than 500gp: increase Str +1
Shoeing anvil that cost more than 500gp: speed +5
Sheet metal anvil that cost more than 500gp: increase Dex +1
Bench anvil that cost more than 500gp: Stealth increase (no disadvantage)
Jewler anvil that cost more than 500gp: Increase Cha +1
Vice that cost more than 200gp: versitile
A furnace that cost more than 700gp: additional +2
A smelter that cost more than 700gp: improved criticals
A grinder that cost more than 200gp: keen edge
A buffer that cost more than 200gp: corrosion resistance
A squnching troth that cost more than 500gp: springy
Molten metal troth that cost more than 1000gp: unbreaking
Improved Dexterity
Your Dexterity modifier is considered 2 more than it should be at any time.
Specialization
Pick from 3 specilizations.
Weaponsmith: takes half the time to make weapons. They get an additional +1
Armorsmith: takes half the time to make armor. They get an additional +1.
Toolsmith: takes half the time to make tools. They get additional functionality based on use.
Item Combination
Using one hour in your workshop with at least 5 of the listed tools you can bend the laws of crafting mechanics and combine 2 items. This combines the form, the abilities, the weight, and the materials of the items for 24 hours. you may only have one combination item active at a time.
Imbue Will
You may grant a number of items equal to your proficiency with a will of their own. The will is like a newborn that will listen to its creator, however, a personality will develop naturally according to its treatment.
Material Creation
In your workshop that must have all the tools listed, you may use any number of materials, metal or not. complete item or not. and forge them into one new element. This takes a number of hours equal to 10 times the number of component materials. This element has all the characteristics of every component part, and the combined mass and volume of the components added up. Any will that was in an item is carried over, if there was more than one then the strongest one takes over.
only you may work with this element. be cautious as it is a finite resource. once the initial amount is gone you cannot make more. If more than one item is made from the resulting mass and a will was present, then independent copies of the will, will result.
Starting Equipment
Smith Tools
Fire Stone x 2
1 simple or martial weapon
1 blacksmith's clothes
Level | Proficiency | Feature | Item Slots |
---|
1 | +2 | Advanced production, Item Design | 1 |
2 | +2 | Overgeared | 1 |
3 | +2 | Blacksmith charm | 1 |
4 | +2 | ability score improvment | 2 |
5 | +3 | Blacksmith Breath | 2 |
6 | +3 | Greater Imbue Magic | 2 |
7 | +3 | Refiment | 2 |
8 | +3 | Ability Score Improvment | 2 |
9 | +4 | | 2 |
10 | +4 | Workshop | 3 |
11 | +4 | Improved Dexterity | 3 |
12 | +4 | Ability Score Improvment | 3 |
13 | +5 | | 3 |
14 | +5 | Specialization | 3 |
15 | +5 | | 4 |
16 | +5 | Ability score improvment | 4 |
17 | +6 | Item combenation | 4 |
18 | +6 | Imbue Will | 4 |
19 | +6 | | 5 |
20 | +6 | Material creation | 5 |