Regeneration: The Gasharak deals 4d6 necrotic ignoring resistance to Its current victim, then regains that many hitpoints at the start of its turn if it has at least 1. if hit by acid, fire, or radiant damage the gasharak does not regenerate the next turn. This is done by Impaling the victim currently trapped in the Gasharak, and draining the lingering life force within. All in your mind: The Victim inside the gasharak lets out a blood curdling scream as the gasharak bites down on it’s victim and gains temp hp equal to 18+2d12 that lasts for 3d4 rounds, then changes into a Falánk Gasharak. All Creatures that can see the Gasharak must make a DC16 charisma Save or become frightened for the next 3 rounds. On each of their turns they can repeat this saving throw, on a success they become immune to any Gasharak’s “All in your mind” affect for the next 24 hours. Feeding Frenzy: If the Gasharak is brought to 0 Hit Points, Its current Victim is consumed, Or its current victim is released in any way, The Gasharak gains back ¼ of it’s Hit point Maximum and becomes a Falánk Gasharak.
Multiattack: The Gasharak makes 2 attacks Claw: +7 to hit, Reach 5ft. 2d6 Slashing Damage plus 2d8 necrotic Kick: +7 to hit, Reach 5 ft. 4d8 Bludgeoning Damage Rake: +7 to hit, 5 ft, up to 3 targets. 2d4 Slashing Damage plus 2d8 necrotic