Hit Points: add 1d10 (or 6) + your Constitution modifier You start with the following equipment in addition to the equipment granted by your background Leather armor Longbow and 13 arrows Two martial weapons A light crossbow and 20 bolts explorers pack ( a Backpack, a Bedroll, a Mess kit, a Tinderbox, 8 torches, 10 days of Rations, a Waterskin, 50 feet of Hempen rope) Second Wind You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. Action Surge You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again.