(R) Darkvision: 60 feet, but everything in red (R) Fire Resistance (R) Reach to the Blaze: Produce Flame Cantrip, Burning Hands once per long rest (B) Criminal Contact
(C) Expertise: Stealth, Sleight of Hand, Thieves Tools, Perception (C) Sneak Attack: 4d6: Adv, 5 feet allie (C) Thieves' Cant: Jargon only Thieves can understand, 4 times longer than normal (C) Cunning Action: Bonus Action, Disengage, Dash, Hide (C) Rougish Archetype: Assassin (C) Assassinate: Adv on att on creature that hasn't taken a turn, Every suprise hit is a crit (C) Abilityscore: Dexterity (C) Uncanny Dodge: Half dmg if enemy is seen (C) Evasion: Dmg half on Dex save, no dmg if success
(C) Rougish Archetype: Assassin (C) Assassinate: Adv on att on creature that hasn't taken a turn, Every suprise hit is a crit