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medic


Hit Points

Hit Dice: d6 per medic level
Hit Points at first Level: 3d8 + 5
Hit Points at Higher Levels: +d8 each level

Proficiences

Armor: all armour is +1
Weapons: all weapons are -3
Tools: syringe, bandaid, potions
Saving Throws: d20 + 5
Skills: can heal people reduced damage can brew potions can cure poison

Overview & Creation

the medic is a support


Starting Equipment

medical tools armor
 


Spellcasting

none


Subclass Options

doctor of death shaman alchemist


Created by

MelanoĢr.

Statblock Type

Class Features

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