Hit Points
Hit Dice: d6 per medic level
Hit Points at first Level: 3d8 + 5
Hit Points at Higher Levels: +d8 each level
Proficiences
Armor: all armour is +1
Weapons: all weapons are -3
Tools: syringe, bandaid, potions
Saving Throws: d20 + 5
Skills: can heal people
reduced damage
can brew potions
can cure poison